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In order to keep everybody cool and performing at their best, the Anchor can facilitate communication and strategy. As said before, these are fast-paced, high-stress games where it’s easy to lash out at undeserving teammates. The Anchor is away from the action for enough time to be a regulator or moderator of the team’s communication. If the Slayer and Objective are bickering due to frustration, respond. If an enemy treads close to the spawn, respond. Anchors don’t have to be aggressive so much as they have to be responsive. It’s an imperative job, defending the spawn, especially when the opposing team is closing in. They’re a rallying point because they’re duty is to protect the spawn zone. Pull flags and bring them to base, or stop a flag-runner and prevent enemy team from scoring.Īnchors can be called something like a ‘Last Stand’ sort of role. Plant and protect bomb, or secure and diffuse it. Plant and protect the bomb, or find and diffuse it. So, let’s learn! Players per TeamĮliminate all opposing players.
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The two games covered in this lesson are those that everybody tends to accept as the standards for the genre. There are games like Overwatch and more recently Rainbow Six Siege, but they each are unique versions of the classic shooters. It could be argued that they stand at the core of competitive shooters. Now, both Counter-Strike: Global Offensive and Call of Duty are big names in eSports. That’s how it is.īefore we begin this lesson, consider checking out our other eSports Academy articles: the history of eSports, an introduction to eSports, and I especially recommend this Beginner’s Glossary. Those split-second decisions usually are the burden of the player, but the consequences of those decisions are always the burden of the team. Organization and communication are what makes a team ‘a team.’ Success comes with the coordination of the team and the skills each player brings. If they don’t, the killer stress alone might cost them the game. At the competitive level, all of the teams understand the stakes of the games and rely on each player to know and perform their role. Players have to make split decisions constantly throughout the match. First-Person Shooters (FPS) are fast-paced eSports.